November 28, 2010
November 24, 2010
Paper Cut the video game - Logger cross dresser
Here is an older "in progress" video I documented for my Paper Cut video game. While transforming my original logger into a lady, he became a bearded lady with a chainsaw. perhaps one day, to be a main character.....?
November 18, 2010
PAPER CUT at HTMlles 2010
Here are some images from the first day of PAPER CUT at the HTMLLes Festival in Montreal. My video game was developed as part of the intensive workshop DIGITAL LUDOLOGY at studio xx. Made in Blender 3d Game engine with the programming scripting help of Julien Beausejour.
Come and play, the installation will be up at Geordie Theatre November 17-19. 4001 Berri.
November 15, 2010
HTMLLEs FESTIVAL // nov. 17-20 // 4001 rue Berri Montreal
image: PAPER CUT, Allison Moore 2010
My video game project, PAPER CUT, will be presented this week in Montreal, as part of the HTMlles festival. Come play!
Art + Technologie + Women + Society
Initiated by Studio XX in 1997, and evolving as quickly as technology itself, theHTMlles Festival is an international platform dedicated to the presentation of women’s independent media artworks from all facets of contemporary technological creation, including but not limited to: digital storytelling, cyber art, short film and video art, audio and electronic art, installation, locative media, 3D animation, game art, virtual reality, electronic publishing, design, performance and interdisciplinary practices.
The Digital Ludology Space invites you to explore imaginative worlds and playful encounters, courtesy of Digital Ludology: Studio XX’s game creation workshop initiated by Bérengère Marin-Dubuard in 2008. These unique new games will spill out into the exhibition space, beckoning you to set down the everyday world and play along. The Digital Ludology Space promises to be a provocative yet lighthearted environment devoted to exploring the playful side of digital art. The space features creative gaming contexts, unusual controllers, alternative narratives, and experimental interactions, all set to a fun retro soundtrack. Over the course of the week, we will also play host to workshops, fantasy pitches and show-and-tell sessions showcasing the creativity of our local women game creators. Come join us, as we re-invision the arcade!
Labels:
allison moore,
arcade,
art,
blender video game,
digital ludology,
htmlles,
interactive,
lumberjack,
media art,
montreal
Wood Joystick!
photo: Jodie Bard
My wishes have been granted. I have a wooden joystick. I am certain to get a lot of joy out of this stick. And so can you. With the help of Jodie Bard of TWIG toys in Montreal, I have a wooden joystick for my video game project PAPER CUT. The game will be presented with the Stick at HTMLLEs festival in Montreal this week. Geordie Theatre Space @ 4001 Rue Berri, below duluth. November 17, 2010.
My wishes have been granted. I have a wooden joystick. I am certain to get a lot of joy out of this stick. And so can you. With the help of Jodie Bard of TWIG toys in Montreal, I have a wooden joystick for my video game project PAPER CUT. The game will be presented with the Stick at HTMLLEs festival in Montreal this week. Geordie Theatre Space @ 4001 Rue Berri, below duluth. November 17, 2010.
Labels:
allison moore,
blender video game,
fun,
htmlle festival,
interactive,
paper cut,
video art,
wood,
wood joystick
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