Showing posts with label allison moore. Show all posts
Showing posts with label allison moore. Show all posts
June 19, 2013
Smile Stealers World Premiere at NXNE in Toronto!
After 4 years of candy-blood, golden sweat and pink tears the film Smile Stealers is finally released to the world. I was in Toronto all last week for the World Premiere at the Gladstone Hotel Ballroom for NXNE festival 2013. Here are some pics:
The crew at Gladstone Ballroom
Golden Zebra in daylight
The incredible Jasa Baka making make-up magic
Simon, Zuzu, Tyr
Unicorn roaming Toronto backyards
Cheesie smiles for everyone at the screening
starry Eyes
Lioness mirrors
Lioness
unicorn
Mr. gician the magician
Unicorn
the maiden
Tyr as the lioness
magic, pure magic
All access priority pass to NXNE
Allison Moore and Jasa Baka
The crew at Gladstone Hotel Ballroom
Labels:
allison moore,
costume,
experimental,
Film,
Gladstone Hotel,
jasa baka,
makeup,
NXNE,
Screening,
smile stealers,
toronto,
visual poem
September 01, 2012
Mosaic Mural Timelapse - Egotrip Productions
A year ago Arthur Desmarteaux and I made a Mosaic Mural in the children's library at Point-aux-trembles, Montreal. Here at long last is the timelapse video of our process.
Labels:
allison moore,
art,
egotrip productions,
library,
montreal,
mosaic,
photography,
public art,
timelapse
April 25, 2011
April 18, 2011
November 28, 2010
November 24, 2010
Paper Cut the video game - Logger cross dresser
Here is an older "in progress" video I documented for my Paper Cut video game. While transforming my original logger into a lady, he became a bearded lady with a chainsaw. perhaps one day, to be a main character.....?
November 18, 2010
PAPER CUT at HTMlles 2010




Here are some images from the first day of PAPER CUT at the HTMLLes Festival in Montreal. My video game was developed as part of the intensive workshop DIGITAL LUDOLOGY at studio xx. Made in Blender 3d Game engine with the programming scripting help of Julien Beausejour.
Come and play, the installation will be up at Geordie Theatre November 17-19. 4001 Berri.
November 15, 2010
HTMLLEs FESTIVAL // nov. 17-20 // 4001 rue Berri Montreal

image: PAPER CUT, Allison Moore 2010
My video game project, PAPER CUT, will be presented this week in Montreal, as part of the HTMlles festival. Come play!
Art + Technologie + Women + Society
Initiated by Studio XX in 1997, and evolving as quickly as technology itself, theHTMlles Festival is an international platform dedicated to the presentation of women’s independent media artworks from all facets of contemporary technological creation, including but not limited to: digital storytelling, cyber art, short film and video art, audio and electronic art, installation, locative media, 3D animation, game art, virtual reality, electronic publishing, design, performance and interdisciplinary practices.
The Digital Ludology Space invites you to explore imaginative worlds and playful encounters, courtesy of Digital Ludology: Studio XX’s game creation workshop initiated by Bérengère Marin-Dubuard in 2008. These unique new games will spill out into the exhibition space, beckoning you to set down the everyday world and play along. The Digital Ludology Space promises to be a provocative yet lighthearted environment devoted to exploring the playful side of digital art. The space features creative gaming contexts, unusual controllers, alternative narratives, and experimental interactions, all set to a fun retro soundtrack. Over the course of the week, we will also play host to workshops, fantasy pitches and show-and-tell sessions showcasing the creativity of our local women game creators. Come join us, as we re-invision the arcade!
Labels:
allison moore,
arcade,
art,
blender video game,
digital ludology,
htmlles,
interactive,
lumberjack,
media art,
montreal
Wood Joystick!

photo: Jodie Bard
My wishes have been granted. I have a wooden joystick. I am certain to get a lot of joy out of this stick. And so can you. With the help of Jodie Bard of TWIG toys in Montreal, I have a wooden joystick for my video game project PAPER CUT. The game will be presented with the Stick at HTMLLEs festival in Montreal this week. Geordie Theatre Space @ 4001 Rue Berri, below duluth. November 17, 2010.
My wishes have been granted. I have a wooden joystick. I am certain to get a lot of joy out of this stick. And so can you. With the help of Jodie Bard of TWIG toys in Montreal, I have a wooden joystick for my video game project PAPER CUT. The game will be presented with the Stick at HTMLLEs festival in Montreal this week. Geordie Theatre Space @ 4001 Rue Berri, below duluth. November 17, 2010.
Labels:
allison moore,
blender video game,
fun,
htmlle festival,
interactive,
paper cut,
video art,
wood,
wood joystick
October 20, 2010
Paper CUT! New Bear animation
I added a bear to my video game in Blender! I also decided to rename the game from Timber Jack....to PAPER CUT. Here is the first test animation of my bear.
October 17, 2010
Htmlles And Timber Jack


Timber Jack, the video game I produced as a commissioned work at Studio XX has been selected for presentation for the Htmlles Festival in November. Nearly two years after the project was initially started, I am now digging back into the archival blender files to re-hack some fix ups and add some new elements. Yesterday I animated a BEAR! I am working again with Blender aficionado Julien Beausejour who is dedicating some time to help me with the complicated programing of the game in Python script language. Here are some of the modeling pics from this week. I am drawing the bear today to load as texture to the model, and I have a Lady Lumberjack drawn out and water-colored for a secondary character to add. More updates soon..


May 26, 2010
Residency at Engramme QUEBEC CITY

Diaries From Metropolis, Arthur Desmarteaux & Allison Moore [2010]
Artist Arthur Desmarteaux and I were recently invited for a 2 week residency at Engramme Print Studios in Quebec City. We got to stay right in the heart of the Artist community in the Centre Meduse which straddles the New and Old City. We had a Great experience meeting amazing people and got a lot of work done. 4 [22x30"] Prints and 2 [11x15"] in 10 days! I calculated I washed out 20 screens or so. Got the biceps to prove it. Big thank you to Félix LeBlanc and Diane Fournier at Engramme for all their help getting us set up. Also big thanks to Pierrette Tremblay, and a few of the volunteer members for last minute help to get our installation up! MERCI! Work in progress to prepare for exhibition next month in Calgary.








Diaries From Metropolis, Arthur Desmarteaux & Allison Moore [2010]
MORE PHOTOS FROM QUEBEC RESIDENCY:
Even after an all nighter the last day, we still needed some help, last minute. Pierette helps cut out our final installation. MERCI!
Getting all set up to print final color
Got to see some great local music, including the premiere show of Bobo Boutin at l'atelier Roi in QC, QC
May 18, 2010
ENGRAMME RESIDENCY - Quebec, QC

Je serai en résidence à l'atelier Engramme de Québec en mai 2010 avec ARTHUR DESMARTEAUX. WE have a great apartment in the Centre Meduse between the old and new city with easy access to the studio. We are preparing a large silkscreen print installation for Artist Proof Gallery, in Calgary du 7 au 31 juillet 2010. Photos soon! stay tuned...

Labels:
allison moore,
art,
arthur desmarteaux,
centre meduse,
engramme,
funny,
gallery,
looper,
printmaking,
residency,
silkscreen,
studio
April 24, 2010
Projections Atelier Graff

Tyr receives the smile-Smile Stealers, Allison Moore 2010
I recently had a chance to screen the first 14 minutes of SMILE STEALERS. After a year of work with Jasa Baka, Gutstrings, and the Parlour Treats crew. it was nice to finally see the film come alive in the projection. A succesful night that invited active members of studio Graff to show the video art.
I recently had a chance to screen the first 14 minutes of SMILE STEALERS. After a year of work with Jasa Baka, Gutstrings, and the Parlour Treats crew. it was nice to finally see the film come alive in the projection. A succesful night that invited active members of studio Graff to show the video art.
STAY TUNED FOR MORE SMILES TO COME!
Thank you all for coming!
................................................................
Ateliers Graff vous invitent à visionner les oeuvres en vidéo d’art de cinq de ses membres, soit Guillaume Brisson-Darveau,Thomas Corriveau, Arthur Desmarteaux (Étienne Rochon), Pascaline Knight et Allison Moore.le jeudi 22 avril de 17 h à 19 hGalerie Graff 963 rue Rachel Est à Montréal (métro Mont-Royal). L’entrée est libre et ouverte à tous.L’atelier-projections a été initié en 2009 par les Ateliers Graff dans le but d’offrir à ses membres qui explorentla vidéo d’art une plateforme pour présenter leur travail. C’est aussi une occasion de discuter de certainesproblématiques entourant la création dans un esprit de collaboration et d’échange typique des Ateliers Graff.Vous pourrez voir, au cours de cette soirée, des oeuvres accomplies et des projets expérimentaux, témoignantdes pratiques multiples des artistes en art imprimé dans un contexte actuel où l’influence des arts médiatiquesest devenue incontournable. Pour cette édition, la programmation est particulièrement orientée vers desoeuvres réalisées en vidéo d’animation, un médium qui entretient, tout comme l’art imprimé, des liens serrésavec d’autres pratiques picturales telles que le dessin, la peinture, le collage ou l’image numérique.Fondé par l’artiste Pierre Ayot en 1966, Graff est l’un des premiers regroupements d’artistes au Canada.
...............................................................................
May 31, 2009
falling trees!
This is a new demo of my video game progress at studio xx. This week I had a lot of fun adding my hand drawn textures into the game. Now it is time to design the full landscape. But the tree is falling! [Thanks to Julien Beausejour for master programming help.]
Labels:
allison moore,
blender video game,
looper,
lumberjack,
studio xx
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