Showing posts with label lumberjack. Show all posts
Showing posts with label lumberjack. Show all posts

November 24, 2010

Paper Cut the video game - Logger cross dresser

Here is an older "in progress" video I documented for my Paper Cut video game. While transforming my original logger into a lady, he became a bearded lady with a chainsaw. perhaps one day, to be a main character.....?

November 15, 2010

HTMLLEs FESTIVAL // nov. 17-20 // 4001 rue Berri Montreal


image: PAPER CUT, Allison Moore 2010

My video game project, PAPER CUT, will be presented this week in Montreal, as part of the HTMlles festival. Come play!

HTML + Elles = HTMlles

Art + Technologie + Women + Society

Initiated by Studio XX in 1997, and evolving as quickly as technology itself, theHTMlles Festival is an international platform dedicated to the presentation of women’s independent media artworks from all facets of contemporary technological creation, including but not limited to: digital storytelling, cyber art, short film and video art, audio and electronic art, installation, locative media, 3D animation, game art, virtual reality, electronic publishing, design, performance and interdisciplinary practices.


The Digital Ludology Space invites you to explore imaginative worlds and playful encounters, courtesy of Digital Ludology: Studio XX’s game creation workshop initiated by Bérengère Marin-Dubuard in 2008. These unique new games will spill out into the exhibition space, beckoning you to set down the everyday world and play along. The Digital Ludology Space promises to be a provocative yet lighthearted environment devoted to exploring the playful side of digital art. The space features creative gaming contexts, unusual controllers, alternative narratives, and experimental interactions, all set to a fun retro soundtrack. Over the course of the week, we will also play host to workshops, fantasy pitches and show-and-tell sessions showcasing the creativity of our local women game creators. Come join us, as we re-invision the arcade!

October 17, 2010

Htmlles And Timber Jack




Timber Jack, the video game I produced as a commissioned work at Studio XX has been selected for presentation for the Htmlles Festival in November. Nearly two years after the project was initially started, I am now digging back into the archival blender files to re-hack some fix ups and add some new elements. Yesterday I animated a BEAR! I am working again with Blender aficionado Julien Beausejour who is dedicating some time to help me with the complicated programing of the game in Python script language. Here are some of the modeling pics from this week. I am drawing the bear today to load as texture to the model, and I have a Lady Lumberjack drawn out and water-colored for a secondary character to add. More updates soon..

April 07, 2010

TIMBER JACK PROGRESS

I finally uploaded a demo video of my video game online. Timber Jack is a video game in the style of role-playing games. Investigating ethics and economics in silviculture. You are a lumberjack. You must cut down trees with an axe or chainsaw. The game world is designed combining my illustrations, and cut-out textures. +Produced at Studio xx 2008-2009 during "Digital Ludology" intensive workshop series in Blender Game Engine with Julien Beausejour.
Here is the video in progress! MORE INFO

June 09, 2009

Timber!


More advances in my Video game developed at Studio xx for the residency: DIGITAL LUDOLOGY.

May 31, 2009

falling trees!


This is a new demo of my video game progress at studio xx.  This week I had a lot of fun adding my hand drawn textures into the game.  Now it is time to design the full landscape.  But the tree is falling!  [Thanks to Julien Beausejour for master programming help.]

May 27, 2009

Timber Jack

Timber Jack is my Video game developed using Blender Game Engine.  
The game is in Progress.
I am creating this video game as part of my residency, Digital Ludology at Studio XX.
Game Design by Allison Moore
Programming by Julien Beausejour

The Current images are temporary. My game will eventually feature hand-drawn illustrated textures for the character, trees and landscape. The game will also feature tree-hugger hippies and forest creatures who defend the trees. Progress is recorded by a point system during a restricted amount of game time.   Using 2D paper-cut animation style in 3D environment.